我想要一个用vb编的五子棋的源码(不要超连接的)

'在窗体上加入以下控件

'image1(0),image1(0)-黑白棋图片

'image2,image3(0)

'form中的picture图片为棋盘。因无法上传请自行领会。

OptionExplicit

DimI,J,K,Counter,Firstmoved,Rt,Gen,r,flagAsInteger

DimGrid(225),H(224),V(224),RL(224),LR(224),Tb(2),Order(225)AsInteger

PrivateSubForm_Initialize()

lblHelp.Top=0

lblHelp.Left=0

Image1(0).Top=-1000

Image1(1).Top=-1000

lblHelp.Left=-lblHelp.Width

lblHelp=vbCrLf+vbCrLf+游戏帮助+vbCrLf_

+vbCrLf+vbCrLf+●游戏规则:黑方先行,轮流弈子,任一方向先连成五子者胜._

+vbCrLf+vbCrLf+vbCrLf+●操作提示:①可选择[先后]、[难度]和[对手]菜单设置游戏,_

+vbCrLf+vbCrLf+只有按[游戏]->[开始]后才可在棋盘上落子._

+vbCrLf+vbCrLf+②按[游戏]->[清盘]可重玩并设置游戏._

+vbCrLf+vbCrLf+③落子后按[动作]菜单下的选择可任意悔棋和恢复._

+vbCrLf+vbCrLf+④各功能菜单都提供了快捷键(Alt+相应字母)._

+vbCrLf+vbCrLf+vbCrLf+●有什么问题请与本人联系.电子邮件:xwwxyz@sina.com._

+vbCrLf+vbCrLf+vbCrLf+●本页面单击后隐藏.

EndSub

PrivateSubForm_Resize()

Me.Height=5800

Me.Width=5100

EndSub

PrivateSublblHelp_Click()

lblHelp.Visible=False

EndSub

PrivateSubmnuAfter_Click()

Firstmoved=0

mnuAfter.Checked=True

mnuFirst.Checked=False

EndSub

PrivateSubForm_Load()

DimIAsInteger

ForI=1To224

LoadImage3(I)'加载棋子控件

Image3(I).Top=(I\15)*22+5

Image3(I).Left=(IMod15)*22+5

Image3(I).Visible=True

Next

Ini

EndSub

'游戏初始化

SubIni()

ForI=0To224

Image3(I)=Image2

Image3(I).Enabled=False

Grid(I)=0

V(I)=0

H(I)=0

LR(I)=0

RL(I)=0

NextI

mnuBack.Enabled=False

Counter=0

Gen=0

IfmnuAfter.Checked=TrueThen

Firstmoved=0

Else

Firstmoved=1

EndIf

mnuStart.Enabled=True

EndSub

'一方是否可获胜

FunctionLineWin(PieceAsInteger)AsInteger

DimmunAsInteger

LineWin=225

'五子一线

mun=Piece*5

ForI=0To224

IfH(I)=munOrV(I)=munOrRL(I)=munOrLR(I)=munThen

LineWin=225+Piece

ExitFunction

EndIf

NextI

'四子一线

mun=Piece*4

ForI=0To224

IfH(I)=munThen

ForK=0To4

IfGrid(I+K)=0ThenLineWin=I+K:ExitFunction

NextK

EndIf

IfV(I)=munThen

ForK=0To4

IfGrid(I+K*15)=0ThenLineWin=I+K*15:ExitFunction

NextK

EndIf

IfRL(I)=munThen

ForK=0To4

IfGrid(I+K*14)=0ThenLineWin=I+K*14:ExitFunction

NextK

EndIf

IfLR(I)=munThen

ForK=0To4

IfGrid(I+K*16)=0ThenLineWin=I+K*16:ExitFunction

NextK

EndIf

NextI

EndFunction

'计算机走棋

SubComputerMove()

DimToMoveAsInteger

IfCounter=0Then

Randomize

I=Int(Rnd*7+4)

J=Int(Rnd*7+4)

IfGrid(I*15+J)=0ThenToMove=I*15+J

Else

IfmnuLower.Checked=TrueThenToMove=DefendElseToMove=Attempt

EndIf

Counter=Counter+1

IfFirstmoved=0ThenImage3(ToMove)=Image1(0)ElseImage3(ToMove)=Image1(1)

Grid(ToMove)=2

Order(Counter)=ToMove

LineGenToMove,6

IfLineWin(6)=231Then

MsgBox您输了!

Ini

ExitSub

EndIf

IfCounter=225Then

MsgBox和棋

Ini

ExitSub

EndIf

EndSub

'低级模式

FunctionDefend()AsInteger

Rt=LineWin(6)

IfRt<225ThenDefend=Rt:ExitFunction

Rt=LineWin(1)

IfRt<225ThenDefend=Rt:ExitFunction

'查找落子位置

Rt=FindBlank

IfRt<225ThenDefend=Rt:ExitFunction

EndFunction

'悔棋

PrivateSubmnuBack_Click()

mnuComeback.Enabled=True

If(Counter+Firstmoved)Mod2=0ThenRt=-1ElseRt=-6

Grid(Order(Counter))=0

Image3(Order(Counter))=Image2

LineGenOrder(Counter),Rt

Counter=Counter-1

IfmnuComputer.Checked=TrueThen

Grid(Order(Counter))=0

Image3(Order(Counter))=Image2

LineGenOrder(Counter),-1

Counter=Counter-1

Else

flag=1-flag

EndIf

r=r+1

IfCounter=1AndFirstmoved=0AndmnuComputer.Checked=TrueThenmnuBack.Enabled=False

IfCounter=0ThenmnuBack.Enabled=False

EndSub

'恢复棋子

PrivateSubmnuComeback_Click()

mnuBack.Enabled=True

Counter=Counter+1

If(Counter+Firstmoved)Mod2=0Then

Grid(Order(Counter))=1

Image3(Order(Counter))=Image1(1-Firstmoved)

LineGenOrder(Counter),1

Else

Grid(Order(Counter))=2

Image3(Order(Counter))=Image1(Firstmoved)

LineGenOrder(Counter),6

EndIf

IfmnuComputer.Checked=TrueThen

Counter=Counter+1

Grid(Order(Counter))=2

Image3(Order(Counter))=Image1(Firstmoved)

LineGenOrder(Counter),6

Else

flag=1-flag

EndIf

r=r-1

Ifr=0ThenmnuComeback.Enabled=False

EndSub

PrivateSubmnuComputer_Click()'对手

mnuComputer.Checked=True'电脑

mnuHuman.Checked=False'棋手

EndSub

PrivateSubmnuClear_Click()'清盘

Ini

mnuFirst.Enabled=True

mnuAfter.Enabled=True

mnuLower.Enabled=True

mnuHigher.Enabled=True

mnuComputer.Enabled=True

mnuHuman.Enabled=True

EndSub

PrivateSubmnuHuman_Click()

mnuHuman.Checked=True

mnuComputer.Checked=False

EndSub

PrivateSubmnuStart_Click()'开始

lblHelp.Visible=False

ForI=0To224

Image3(I).Enabled=True

NextI

mnuFirst.Enabled=False

mnuAfter.Enabled=False

mnuLower.Enabled=False

mnuHigher.Enabled=False

mnuComputer.Enabled=False

mnuHuman.Enabled=False

IfFirstmoved=0AndmnuComputer.Checked=TrueThenComputerMove

IfFirstmoved=0AndmnuHuman.Checked=TrueThenflag=1Elseflag=0

mnuStart.Enabled=False

EndSub

'玩家走棋

PrivateSubimage3_Click(IndexAsInteger)

IfGrid(Index)0ThenExitSub

Counter=Counter+1

IfFirstmoved=0Then

Image3(Index)=Image1(1-flag)

Else

Image3(Index)=Image1(flag)

EndIf

Grid(Index)=1+flag

Order(Counter)=Index

mnuBack.Enabled=True

mnuComeback.Enabled=False

r=0

LineGenIndex,(1+flag*5)

IfLineWin(1+flag*5)=226+flag*5Then

Ifflag=0ThenMsgBox您赢了!ElseMsgBox您输了!

Ini

ExitSub

EndIf

IfCounter=225Then

MsgBox和棋

Ini

ExitSub

EndIf

IfmnuComputer.Checked=TrueThenComputerMoveElseflag=1-flag

EndSub

'查找可以落子的空位

FunctionFindBlank()AsInteger

Dimwz,fs,lz,RndNumAsInteger

fs=-10000

Forwz=0To224

IfGrid(wz)=0Then

Grid(wz)=2

LineGenwz,6

Rt=Gen

IfRt>fsThenfs=Rt:lz=wz

Grid(wz)=0

LineGenwz,-6

EndIf

Nextwz

FindBlank=lz

EndFunction

'高级模式

FunctionAttempt()AsInteger

DimwzAsInteger

Rt=LineWin(6)

IfRt<225ThenAttempt=Rt:ExitFunction

Rt=LineWin(1)

IfRt<225ThenAttempt=Rt:ExitFunction

'查找落子位置

Rt=linethree(6)

IfRt<225ThenAttempt=Rt:ExitFunction

Rt=linethree(1)

IfRt<225Then

Grid(Tb(0))=2

LineGenTb(0),6

Rt=Gen:wz=Tb(0)

Grid(Tb(0))=0

LineGenTb(0),-6

Grid(Tb(1))=2

LineGenTb(1),6

IfRt<GenThenRt=Gen:wz=Tb(1)

Grid(Tb(1))=0

LineGenTb(1),-6

Grid(Tb(2))=2

LineGenTb(2),6

IfRt<GenThenRt=Gen:wz=Tb(2)

Grid(Tb(2))=0

LineGenTb(2),-6

Attempt=wz

ExitFunction

EndIf

Rt=FindBlank

IfRt<225ThenAttempt=Rt:ExitFunction

EndFunction

PrivateSubmnuFirst_Click()'先后手

Firstmoved=1

mnuAfter.Checked=False

mnuFirst.Checked=True

EndSub

PrivateSubmnuHigher_Click()

mnuLower.Checked=False

mnuHigher.Checked=True

EndSub

PrivateSubmnuLower_Click()'难度

mnuLower.Checked=True

mnuHigher.Checked=False

EndSub

'局势评估

FunctionLineGen(ij,Piece)

Dimb,e,munAsInteger

I=ij\15

J=ijMod15

'横线影响

b=IIf(J-4>0,J-4,0)

e=IIf(J>10,10,J)

ForK=bToe

mun=H(I*15+K)

Ifmun<6ThenGen=Gen+mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen-mun*2^mun

H(I*15+K)=H(I*15+K)+Piece

mun=H(I*15+K)

Ifmun<6ThenGen=Gen-mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen+mun*2^mun

NextK

'竖线影响

b=IIf(I-4>0,I-4,0)

e=IIf(I>10,10,I)

ForK=bToe

mun=V(K*15+J)

Ifmun<6ThenGen=Gen+mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen-mun*2^mun

V(K*15+J)=V(K*15+J)+Piece

mun=V(K*15+J)

Ifmun<6ThenGen=Gen-mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen+mun*2^mun

NextK

'撇线影响

b=IIf(I-4>0,I-4,0)

e=IIf(I>10,10,I)

b=IIf(b>J+I-IIf(J+4>14,14,J+4),b,J+I-IIf(J+4>14,14,J+4))

e=IIf(e>J+I-IIf(J>4,J,4),J+I-IIf(J>4,J,4),e)

ForK=bToe

mun=RL(K*15+I+J-K)

Ifmun<6ThenGen=Gen+mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen-mun*2^mun

RL(K*15+I+J-K)=RL(K*15+I+J-K)+Piece

mun=RL(K*15+I+J-K)

Ifmun<6ThenGen=Gen-mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen+mun*2^mun

NextK

'捺线影响

b=IIf(I-4>0,I-4,0)

e=IIf(I>10,10,I)

b=IIf(b>I-J+IIf(J-4>0,J-4,0),b,I-J+IIf(J-4>0,J-4,0))

e=IIf(e>I-J+IIf(J>10,10,J),I-J+IIf(J>10,10,J),e)

ForK=bToe

mun=LR(K*15-I+J+K)

Ifmun<6ThenGen=Gen+mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen-mun*2^mun

LR(K*15-I+J+K)=LR(K*15-I+J+K)+Piece

mun=LR(K*15-I+J+K)

Ifmun<6ThenGen=Gen-mun*2^mun

Ifmun>5AndmunMod6=0Thenmun=mun\6-1:Gen=Gen+mun*2^mun

NextK

EndFunction

'是否存在三子一线(可发展成五子联线)

Functionlinethree(PieceAsInteger)AsInteger

DimmunAsInteger

linethree=225

'三子一线

mun=Piece*3

ForI=0To224

IfH(I)=munThen

IfGrid(I)=0Then

IfIMod15<10Then

IfGrid(I+5)=0Then

ForK=1To4

IfGrid(I+K)=0Then

Tb(0)=I+K

Tb(1)=I

Tb(2)=I+5

linethree=Tb(0)

ExitFunction

EndIf

NextK

EndIf

EndIf

EndIf

EndIf

IfV(I)=munThen

IfGrid(I)=0Then

If(I\15)<10Then

IfGrid(I+75)=0Then

ForK=1To4

IfGrid(I+K*15)=0Then

Tb(0)=I+K*15

Tb(1)=I

Tb(2)=I+75

linethree=Tb(0)

ExitFunction

EndIf

NextK

EndIf

EndIf

EndIf

EndIf

IfRL(I)=munThen

IfGrid(I)=0Then

If(I\15)4Then

IfGrid(I+70)=0Then

ForK=1To4

IfGrid(I+K*14)=0Then

Tb(0)=I+K*14

Tb(1)=I

Tb(2)=I+70

linethree=Tb(0)

ExitFunction

EndIf

NextK

EndIf

EndIf

EndIf

EndIf

IfLR(I)=munThen

IfGrid(I)=0Then

If(I\15)<10AndIMod15<10Then

IfGrid(I+80)=0Then

ForK=1To4

IfGrid(I+K*16)=0Then

Tb(0)=I+K*16

Tb(1)=I

Tb(2)=I+80

linethree=Tb(0)

ExitFunction

EndIf

NextK

EndIf

EndIf

EndIf

EndIf

NextI

EndFunction

PrivateSubmunHelp_Click()'帮助

lblHelp.Visible=True

EndSub

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